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pygame仿office的页面切换功能(完整代码)

发布日期:2022-04-02 08:47 | 文章来源:源码之家

一、最简单的切换功能

(一)源码

import sys, pygame
import os
import random
pygame.init()  # 初始化pygame类
screen = pygame.display.set_mode((600, 600))  # 设置窗口大小
pygame.display.set_caption('美丽的屏保')  # 设置窗口标题
tick = pygame.time.Clock()
fps = 10  # 设置刷新率,数字越大刷新率越高
fcclock = pygame.time.Clock()
bglist = []
flag = 0
runimage = None
nextimage = None
def init_image():
 path = './image/'
 files = []
 dirs = os.listdir(path)
 for diretion in dirs:
  files.append(path + diretion)
 for file in files:
  picture = pygame.transform.scale(pygame.image.load(file), (600, 600))
  dSurface = picture
  # dSurface = pygame.image.load(file).convert()
  bglist.append(dSurface)
def reset():
 global flag,runimage,nextimage
 flag = 0
 if nextimage is None:
  nextimage = random.choice(bglist)
 if runimage is None:
  runimage = random.choice(bglist)
 else:
  runimage = nextimage
  nextimage = random.choice(bglist)
def run():
 global flag,runimage
 reset()
 while True:
  for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.K_F1:
 pygame.quit()
 sys.exit()
if event.type == pygame.KEYDOWN:
 if event.key == pygame.K_ESCAPE:
  pygame.quit()
  sys.exit()
 if event.key == pygame.K_SPACE:
  reset()
  if event.type == pygame.MOUSEBUTTONDOWN:
reset()
  screen.fill((255, 255, 255))  # 设置背景为白色
  screen.blit(nextimage, (0, 0))
  screen.blit(runimage, (0, 0))
  fcclock.tick(fps)
  pygame.display.flip()  # 刷新窗口
  # time.sleep(10)
if __name__ == '__main__':
 init_image()
 run()

(二)效果

(三)解析

实际就是使用了runimage和nextimage保存两个图片,然后先黏贴nextimage,再黏贴runimage,让runimage显示在最前端。
并通过监听鼠标和键盘操作,每点击一次,切换一次页面。
并调用reset函数

def reset():
 global flag,runimage,nextimage
 flag = 0
 if nextimage is None:
  nextimage = random.choice(bglist)
 if runimage is None:
  runimage = random.choice(bglist)
 else:
  runimage = nextimage
  nextimage = random.choice(bglist)

二、实现动态切屏功能

(一)向左切换

import sys, pygame
import os
import random
pygame.init()  # 初始化pygame类
WIDTH = 600
HEIGHT = 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))  # 设置窗口大小
pygame.display.set_caption('美丽的屏保')  # 设置窗口标题
tick = pygame.time.Clock()
fps = 60  # 设置刷新率,数字越大刷新率越高
fcclock = pygame.time.Clock()
bglist = []
flag = 0
runimage = None
nextimage = None
flag = False# FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
step = 10
def init_image():
 path = './image/'
 files = []
 dirs = os.listdir(path)
 for diretion in dirs:
  files.append(path + diretion)
 for file in files:
  picture = pygame.transform.scale(pygame.image.load(file), (WIDTH, HEIGHT))
  dSurface = picture
  # dSurface = pygame.image.load(file).convert()
  bglist.append(dSurface)
def reset():
 global flag,runimage,nextimage,flag2,i,j
 flag = False  # FALSE没有切屏 TRUE 切屏
 flag2 = False
 i = 0
 j = 0
 if nextimage is None:
  nextimage = random.choice(bglist)
 if runimage is None:
  runimage = random.choice(bglist)
 else:
  runimage = nextimage
  nextimage = random.choice(bglist)
def run():
 global flag,runimage,flag2,nextimage,i,j
 reset()
 while True:
  for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.K_F1:
 pygame.quit()
 sys.exit()
if event.type == pygame.KEYDOWN:
 if event.key == pygame.K_ESCAPE:
  pygame.quit()
  sys.exit()
 if event.key == pygame.K_SPACE:
  if flag is False:# FALSE没有切屏 TRUE 切屏flag = Trueflag2 = False
# if event.type == pygame.MOUSEBUTTONDOWN:
#  reset()
  screen.fill((255, 255, 255))  # 设置背景为白色
  if flag:
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (i, j))
i -= step
if i <= -WIDTH:
 flag2 = True
  else:
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (0, 0))
  if flag2:
reset()
  fcclock.tick(fps)
  pygame.display.flip()  # 刷新窗口
  # time.sleep(10)
if __name__ == '__main__':
 init_image()
 run()

(二)向左切换效果

三、随机效果实现

实现上下左右效果

import sys, pygame
import os
import random
pygame.init()  # 初始化pygame类
WIDTH = 600
HEIGHT = 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))  # 设置窗口大小
pygame.display.set_caption('美丽的屏保')  # 设置窗口标题
tick = pygame.time.Clock()
fps = 60  # 设置刷新率,数字越大刷新率越高
fcclock = pygame.time.Clock()
bglist = []
flag = 0
runimage = None
nextimage = None
flag = False# FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
step = 10
choose = 0
def init_image():
 path = './image/'
 files = []
 dirs = os.listdir(path)
 for diretion in dirs:
  files.append(path + diretion)
 for file in files:
  picture = pygame.transform.scale(pygame.image.load(file), (WIDTH, HEIGHT))
  dSurface = picture
  # dSurface = pygame.image.load(file).convert()
  bglist.append(dSurface)
def reset():
 global flag,runimage,nextimage,flag2,i,j,choose
 flag = False  # FALSE没有切屏 TRUE 切屏
 flag2 = False
 i = 0
 j = 0
 choose = random.randint(0,3)
 if nextimage is None:
  nextimage = random.choice(bglist)
 if runimage is None:
  runimage = random.choice(bglist)
 else:
  runimage = nextimage
  nextimage = random.choice(bglist)
def run():
 global flag,runimage,flag2,nextimage,i,j,choose
 reset()
 while True:
  for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.K_F1:
 pygame.quit()
 sys.exit()
if event.type == pygame.KEYDOWN:
 if event.key == pygame.K_ESCAPE:
  pygame.quit()
  sys.exit()
 if event.key == pygame.K_SPACE:
  if flag is False:# FALSE没有切屏 TRUE 切屏flag = Trueflag2 = False
  screen.fill((255, 255, 255))  # 设置背景为白色
  if flag:
screen.blit(nextimage, (0,0))
print(i+WIDTH,j+HEIGHT)
screen.blit(runimage, (i, j))
if choose==0:
 i -= step
 if i <= -WIDTH:
  flag2 = True
elif choose==1:
 i += step
 if i >= WIDTH:
  flag2 = True
elif choose==2:
 j -= step
 if j <= -HEIGHT:
  flag2 = True
elif choose==3:
 j += step
 if j >= HEIGHT:
  flag2 = True
  else:
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (0, 0))
  if flag2:
reset()
# print(choose)
  fcclock.tick(fps)
  pygame.display.flip()  # 刷新窗口
  # time.sleep(10)
if __name__ == '__main__':
 init_image()
 run()

四、效果展现

五、第二个版本

(一)修改了核心代码

 if flag:
if choose==0:
 i -= step
 screen.blit(nextimage, (i+WIDTH, 0))
 if i <= -WIDTH:
  flag2 = True
elif choose==1:
 screen.blit(nextimage, (i-WIDTH, 0))
 i += step
 if i >= WIDTH:
  flag2 = True
elif choose==2:
 screen.blit(nextimage, (0, j+HEIGHT))
 j -= step
 if j <= -HEIGHT:
  flag2 = True
elif choose==3:
 screen.blit(nextimage, (0, j-HEIGHT))
 j += step
 if j >= HEIGHT:
  flag2 = True
screen.blit(runimage, (i, j))
  else:
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (0, 0))

(二)完整代码

import sys, pygame
import os
import random
pygame.init()  # 初始化pygame类
WIDTH = 600
HEIGHT = 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))  # 设置窗口大小
pygame.display.set_caption('美丽的屏保')  # 设置窗口标题
tick = pygame.time.Clock()
fps = 60  # 设置刷新率,数字越大刷新率越高
fcclock = pygame.time.Clock()
bglist = []
flag = 0
runimage = None
nextimage = None
flag = False# FALSE没有切屏 TRUE 切屏
flag2 = False
i = 0
j = 0
step = 10
choose = 0
def init_image():
 path = './image/'
 files = []
 dirs = os.listdir(path)
 for diretion in dirs:
  files.append(path + diretion)
 for file in files:
  picture = pygame.transform.scale(pygame.image.load(file), (WIDTH, HEIGHT))
  dSurface = picture
  # dSurface = pygame.image.load(file).convert()
  bglist.append(dSurface)
def reset():
 global flag,runimage,nextimage,flag2,i,j,choose
 flag = False  # FALSE没有切屏 TRUE 切屏
 flag2 = False
 i = 0
 j = 0
 choose = random.randint(0,3)
 if nextimage is None:
  nextimage = random.choice(bglist)
 if runimage is None:
  runimage = random.choice(bglist)
 else:
  runimage = nextimage
  nextimage = random.choice(bglist)
def run():
 global flag,runimage,flag2,nextimage,i,j,choose
 reset()
 while True:
  for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.K_F1:
 pygame.quit()
 sys.exit()
if event.type == pygame.KEYDOWN:
 if event.key == pygame.K_ESCAPE:
  pygame.quit()
  sys.exit()
 if event.key == pygame.K_SPACE:
  if flag is False:# FALSE没有切屏 TRUE 切屏flag = Trueflag2 = False
  screen.fill((255, 255, 255))  # 设置背景为白色
  if flag:
if choose==0:
 i -= step
 screen.blit(nextimage, (i+WIDTH, 0))
 if i <= -WIDTH:
  flag2 = True
elif choose==1:
 screen.blit(nextimage, (i-WIDTH, 0))
 i += step
 if i >= WIDTH:
  flag2 = True
elif choose==2:
 screen.blit(nextimage, (0, j+HEIGHT))
 j -= step
 if j <= -HEIGHT:
  flag2 = True
elif choose==3:
 screen.blit(nextimage, (0, j-HEIGHT))
 j += step
 if j >= HEIGHT:
  flag2 = True
screen.blit(runimage, (i, j))
  else:
screen.blit(nextimage, (0, 0))
screen.blit(runimage, (0, 0))
  if flag2:
reset()
# print(choose)
  fcclock.tick(fps)
  pygame.display.flip()  # 刷新窗口
  # time.sleep(10)
if __name__ == '__main__':
 init_image()
 run()

(三)另一种效果

六、小结

Ok,V1和V2版本,两个版本,任君选择,比较简单,大家将就着看看啊。后面会有修订和更多有趣的案例,欢迎关注,感谢支持!

以上就是pygame实现类似office的页面切换功能的详细内容,更多关于pygame页面切换的资料请关注本站其它相关文章!

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