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python实现双人贪吃蛇小游戏

发布日期:2022-02-14 18:36 | 文章来源:脚本之家

小编今天要给大家分享的是双人贪吃蛇,大家可以和自己的兄弟,姐妹,爸爸,妈妈等一起玩哟!我先介绍一下游戏:

运行游戏,进入初始界面,按下空格键。

玩家(1):w,a,s,d

玩家(2):↑,←,↓,→

玩家要争夺7个实物,直到吃完为止

游戏结束。

下面是小编写的代码:

import math
import random
import pygame
from pygame.locals import *
 
running = False
playing = False
screen = None
timer = None
snk1 = None
snk2 = None
foods = None
remainFoods = 7
radiusFood = 8
 
'''
链表节点
'''
class Node:
 def __init__(self, data, prev = None, next = None):
  self.data = data
  self.prev = prev
  self.next = next
 
 def insert_front(self, node):
  if self.prev:
node.prev = self.prev
self.prev.next = node
self.prev = node
node.next = self
  else:
self.prev = node
node.next = self
  return node
 
 def insert_back(self, node):
  if self.next:
node.next = self.next
self.next.prev = node
self.next = node
node.prev = self
  else:
self.next = node
node.prev = self
  return node
 
 def remove(self):
  if self.next:
self.next.prev = self.prev
  if self.prev:
self.prev.next = self.next
 
'''
蛇
'''
class Snack:
 
 def __init__(self, surface, color, start_pos, end_pos, face):
  self.color = color
  self.surface = surface
  self.head = Node(start_pos)
  self.tail = Node(end_pos)
  self.head.insert_back(self.tail)
  self.length = self.distanceBetween(start_pos, end_pos)
  self.face = face
  self.speed = 120
  self.eat = 0
  self.grow = 0
  self.mapAngle = [
[0, math.pi * 3 / 2, math.pi / 2],
[0, math.pi * 7 / 4, math.pi / 4],
[math.pi, math.pi * 5 / 4, math.pi * 3 / 4]
  ]
 
 '''坐标取整'''
 def intPos(self, pos):
  return (int(pos[0]), int(pos[1]))
 
 '''坐标转角度'''
 def pos2Angle(self, pos):
  return self.mapAngle[pos[0]][pos[1]]
 
 '''极坐标位移'''
 def polarPos(self, pos, angle, dis):
  xx = pos[0] + dis * math.cos(angle)
  yy = pos[1] + dis * math.sin(angle)
  return (xx, yy)
 
 '''计算两点间距离'''
 def distanceBetween(self, pos1, pos2):
  dx = pos2[0] - pos1[0]
  dy = pos2[1] - pos1[1]
  return math.sqrt(dx*dx + dy*dy)
 
 '''计算两点间角度'''
 def angleBetween(self, pos1, pos2):
  dx = pos2[0] - pos1[0]
  dy = pos2[1] - pos1[1]
  return math.atan2(dy, dx)
 
 '''改变面向'''
 def changeFace(self, newFace):
  if newFace[0] == 0 and newFace[1] == 0:
return
  if newFace == self.face:
return
  xx = self.face[0] + newFace[0]
  yy = self.face[1] + newFace[1]
  if xx == 0 and yy == 0:
return
  self.face = newFace
  self.head = self.head.insert_front(Node(self.head.data))
 
 '''吃到食物'''
 def eatFood(self, grow):
  self.grow = grow
  self.eat += 1
 
 '''绘制蛇身'''
 def draw(self):
  node = self.head
  pygame.draw.circle(self.surface, self.color, self.intPos(node.data), 6, 6)
  while node:
n2 = node.next 
if not n2:
 break
pygame.draw.line(self.surface, self.color, self.intPos(node.data), self.intPos(n2.data), 6)
node = node.next
 
 '''每帧移动'''
 def walk(self, delta):
  dis = self.speed * delta / 1000
  self.head.data = self.polarPos(self.head.data, self.pos2Angle(self.face), dis)
  if self.grow >= dis:
self.grow -= dis
  else:
dis -= self.grow
self.grow = 0
self.cutTail(dis)
 
 '''收缩尾巴'''
 def cutTail(self, length):
  node = self.tail
  while length > 0:
n2 = node.prev
dis = self.distanceBetween(n2.data, node.data)
angle = self.angleBetween(node.data, n2.data)
if dis > length:
 node.data = self.polarPos(node.data, angle, length)
 length = 0
else:
 self.tail = node.prev
 node.remove()
 length -= dis
 
node = node.prev
 
'''屏幕指定位置绘制文字'''
def printText(surface, str, pos, size = 24, color = (255, 255, 255)):
 global screen
 font = pygame.font.SysFont("microsoftyaheimicrosoftyaheiui", size)
 text = font.render(str, True, color)
 w = text.get_width()
 h = text.get_height()
 surface.blit(text, (pos[0] - w / 2, pos[1] - h / 2))
 
'''添加食物'''
def addFood():
 global screen, snk1, snk2, foods, remainFoods
 if remainFoods <= 0:
  return
 w = screen.get_width()
 h = screen.get_height()
 while True:
  posX = random.randint(5, w - 5)
  posY = random.randint(5, h - 5)
  color = tuple(screen.get_at((posX, posY)))
  if color != snk1.color and color != snk2.color:
break
 remainFoods -= 1
 if not foods:
  foods = Node((posX, posY))
 else:
  foods = foods.insert_front(Node((posX, posY)))
 
'''删除食物'''
def removeFood(node):
 global foods
 if node == foods:
  foods = foods.next
 else:
  node.remove()
 
'''检测吃到食物'''
def checkEatFood():
 global foods, radiusFood, snk1, snk2
 node = foods
 while node:
  if snk1.distanceBetween(snk1.head.data, node.data) < (radiusFood + 4):
snk1.eatFood(50)
removeFood(node)
addFood()
break
  elif snk2.distanceBetween(snk2.head.data, node.data) < (radiusFood + 4):
snk2.eatFood(50)
removeFood(node)
addFood()
break
  else:
node = node.next
 
'''游戏初始界面'''
def logo():
 global screen, remainFoods
 w = screen.get_width()
 h = screen.get_height()
 printText(screen, "Snack V1.0", (w / 2, h / 3), 48)
 printText(screen, "任意键继续", (w / 2, h / 2), 24, (55, 255, 55))
 printText(screen, str(remainFoods) + "个食物,抢完即止", (w / 2, h * 2 / 3), 32)
 
def quit():
 pygame.font.quit()
 
'''检测游戏结束'''
def checkGameOver():
 global remainFoods, snk1, snk2, foods, playing, screen
 if remainFoods == 0 and foods == None:
  playing = False
  screen.fill((0,0,0))
  w = screen.get_width()
  h = screen.get_height()
  if snk1.eat > snk2.eat:
printText(screen, "玩家1 胜利", (w / 2, h / 2), 48)
  elif snk1.eat < snk2.eat:
printText(screen, "玩家2 胜利", (w / 2, h / 2), 48)
  else:
printText(screen, "平局", (w / 2, h / 2), 48)
 
'''键盘按键转换成面向角度'''
def cmd():
 global snk1, snk2
 keys = pygame.key.get_pressed()
 x1 = x2 = y1 = y2 = 0
 if keys[pygame.K_RIGHT]:
  x2+=1
 if keys[pygame.K_LEFT]:
  x2-=1
 if keys[pygame.K_UP]:
  y2+=1
 if keys[pygame.K_DOWN]:
  y2-=1
 if keys[pygame.K_d]:
  x1+=1
 if keys[pygame.K_a]:
  x1-=1
 if keys[pygame.K_w]:
  y1+=1
 if keys[pygame.K_s]:
  y1-=1
 snk1.changeFace((x1, y1))
 snk2.changeFace((x2, y2))
 
'''游戏每帧更新'''
def play(delta):
 global playing, snk1, snk2
 if not playing:
  return
 cmd()
 snk1.walk(delta)
 snk2.walk(delta)
 checkEatFood()
 checkGameOver()
 
'''绘制'''
def draw():
 global snk1, snk2, playing, screen, radiusFood, remainFoods
 if not playing:
  return
 screen.fill((0,0,0))
 snk1.draw()
 snk2.draw()
 node = foods
 while node:
  color = (255, 255, 255)
  if remainFoods == 0:
color = (255, 0, 0)
  pygame.draw.circle(screen, color, node.data, radiusFood, radiusFood // 2 + 1)
  node = node.next
 
def start(width = 800, height = 600, fps = 60):
 global running, screen, timer, playing, snk1, snk2
 pygame.init()
 pygame.font.init()
 font = pygame.font.SysFont("microsoftyaheimicrosoftyaheiui", 20)
 pygame.display.set_caption("Snack V1.0")
 screen = pygame.display.set_mode((width, height))
 
 logo()
 snk1 = Snack(screen, (0, 150, 200), (100, 100), (0, 100), (1, 0))
 snk2 = Snack(screen, (255, 100, 0), (width * 5 // 6, height // 2), (width * 5 // 6 + 100, height // 2), (-1, 0))
 for i in range(3):
  addFood()
 
 timer = pygame.time.Clock()
 running = True
 while running:
  delta = timer.tick(fps)
  play(delta)
  draw()
  for event in pygame.event.get():
if event.type == pygame.QUIT:
 running = False
elif event.type == pygame.KEYDOWN:
 if event.key == pygame.K_SPACE and playing == False:
  screen.fill((0,0,0))
  playing = True
 
  pygame.display.flip()
 
 
if __name__ == "__main__":
 start()
 quit()

以上就是双人贪吃蛇的代码啦!

教大家pygame的安装方式

在终端输入

pip install pyame,然后回车键进行安装

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持本站。

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